We are seeking a Canada based artist or graphic designer to work on DIGIDAMARA!


We’re a couple who fuse together our respective practices in game design and participatory art to create new interactive experiences. Check out the rest of our website to learn more!


Digidamara is an original interactive theatre piece inspired by the Depression-era dance marathons of the 1930s. This project will explore themes of proximity, deservingness of support, two-tiered societies, and perceptions of reality through the hybrid application of devised theatre, object puppetry and a custom digital interface.

The more players (the audience) interact, the more they discover. A devising ensemble will create the script and characters which will adapt based on the audience input into the website. Theatrical live-streamed “Roundups” full of improvised skits, movement sequences and object theatre will be made in response, brought to life with the devising expertise of key collaborators Theatre Du Poulet. As the competition picks up pace and the fictional couples are whittled down, stories deepen, relationships are shredded and remade, and a winning team arises.

Position summary

Are you an Artist or Graphic Designer who is driven by making art with meaning that goes against the grain? We are seeking an imaginative team member who is open to collaboration and experimentation. Your role as Artist will be to generate visualisation mock ups for the front page of the website to help inspire the team with a vision of what our pilot project could look like. You would also help create / source a minimalistic ‘art kit’ of images and icons for use in the website pilot.

You will be working directly with Kai/Bagel, our Technical Director, who is in charge of the website look and feel, as well as the Creative Team and Marketing Team who will be aligning on a cohesive visual style for the project as a whole. Digidamara melds a website simulation of a dance marathon with a series of prerecorded and live streamed performances. It is essentially an interactive theatre event driven by digital interactions and so the aesthetics and layout of the website are an essential part to our project.

This is a remote position. We are currently designing the bones of the pilot. Your first day would be spent reviewing / giving feedback on the proposed pilot plan based on your expertise. After your art tasks are complete we will also bring you in for a ‘post mortem’ debrief of your time with the project so we can better plan the post-pilot phase. The project is CCA funded and there may be opportunity to work on Digidamara in the future as it grows.

Wages and timeline

We are able to offer $1750 for approx 10 non-consecutive days work. Needed from Mid Dec 2021 – Late May 2022.

The amount of work considered for 1 day is fully negotiable so a fair fee can be agreed upon – we are willing scale the scope of work to match your rates.

This project fits best around other commitments you may have and we understand that you may have other work at the same time.

Have a read of the skills and responsibilities below! 


  • 2D visual art training and/or experience
  • Strong graphic design mentality
  • Interest in theatre, performance, storytelling, and video games
  • Experience with digital image editing software such as Affinity or Adobe
  • Awareness of how to create safe spaces for all, especially equity seeking groups, LGBTQIA2S+, etc
  • Multi-disciplinary and explorative mindset
  • Excellent communication skills
  • Patience, interpersonal skills
  • Experience working online in a team / video conferencing


  • Has used Miro (or other whiteboard software) to work collaboratively
  • UX design experience (although guidance will be given regardless on this)


  • Create art mockups of the Digidamara website where the interactive ‘game’ is played (exported as JPEGs and layered PSD or AFPHOTO files
  • Help make / source images and icons to be used in the website
  • Attend virtual meetings to align on work tasks and collaborate on workshops
  • Participate and give feedback during the pilot brief and debrief
  • Collaborate and meet with the Artistic Director, Technical Director and Project Managers to communicate needs and stay within pilot budget (we want to know how long tasks are taking and not to over work our team!)
  • Hold open-mindedness during an interdisciplinary process between a technical and creative team

    How do I apply?

    First, please view our MOODBOARD at the bottom of the page.

    If you think this project is a good fit*, click APPLY NOW and upload your resume! If writing isn’t your thing, send us a 3-5 minute video telling us about your experience and why you want to be involved to howdy@bagelandballoon.org.

    Deadline to apply: Dec. 9th @ midnight. We will then contact all applicants to let them if they been invited for an interview or not. Expected start date for onboarding is around the 17th December.

    *Applicants do need to provide proof of double vaccination to be part of the project if the applicant wishes to meet in person, otherwise the role is expected to be remote.


    Please view the embedded Miro board to see what style we’re considering! Best viewed on desktop.

    Our team has prepared a snapshot of our Research Phase for prospective artists to browse.

    We are currently exploring art styles for both the website and the recorded theatre footage.

    We are interested in a graphic design style that marries glitchy, minimalistic web design with evocative gradients and dramatic colours. 





    +1 902 989 6808




    +1 902 989 6808